Gret game, i had lots of fun with it at a friends place. Played it in under 48
hours of straight video game fun like i rarely do anymore. Have to admit that
it's not for the faint of heart or the weak of fingers... this game really whips
you into shape!
To be fair, Nintendo HAS considered die hard console gamers when designing the
controller. The Revo's controller can be plugged into an outter shell (much
like the Dreamcast's VMU could be plugged into the console's controller.) which
will be configured liek a traditional controller, D-pad, Analog stick, buttons
and all. This will allow the console to interface with regular game + keep the
same gyro and laser pointer functions. Also, it's important to note that the
Revo allows you to plug in up to 4 Game cube controllers in the top
port.
I think Revo has a lot of potential. Yet it's succes will, as ussual, be linked
to how that potential is exploited.
One of my first as well, with mecha designs by the legendary shoji Kawamori. I
personally loved the series, especially for it's constant flow and lack of
filler eps. Felt like one long OAV. Took a long time to devlop and had many
cool concepts, yet Eva stole it's thunder when it finally did come out.
Be warned. The movie is interesting in it's own way, but has no real connection
to the series.
I disagree. Motoko is actually far less violent of a person then Naru. True
she has a tough exterior and wields various samurai weapons. Yet where Motoko
must force herself to hit poor Kietaro, she eventually forges a special bond
with him. Naru just keeps cassually whacking him no matter what they go
through.
Altough I too belonged to the "go crawl into a hole and die Sakura"
Club, the recent Manga chapters have done a lot to change my apathy for the
character. She actually grows up a little and learns other skills then bitching
and whining... Such as how to make very large holes in anyone stupid enough to
still be standing where her fist is heading. As for Sasuke, well I actually
think he's gone completely bonkers. But that's just me.
Cliche, but I'd have to go for guns. Twin pistols (Kuai gets my vote for twin
FN 5-7s) and a good old Lee-Enfield MK III, bolt action rifle with sixteen inch
bayonet for bigger problems. Then again, it all depends on the accesebility of
Mechas...
I am making my own game. Altought it's a pen and paper RPG for now, it shows
much promise for future video game adaptation. I
intent to write a series of novels about the setting once the RPG book is out.
The whole thing has a very anime-ish feel to it, with big mechas and all, and
our art staff is suprisingly kick ass for our budget. I'd soooooo like to post
some pics here... but the company where working with would so kill me for
that...
I’ve unfortunately only read one of his
books and it was none fiction: It was his biography/guide for writers. Quite
the interesting read I must add.
In terms of 2D, I have to stick with good old Street-fighter 2, the original
version. I've played tons of great games since then, but I cut my teeth on that one
and it did a lot to define the genre.
Learning how to dragon punch took a long time, but now, years later, I fear no
button combination.
In terms of 3D, Soul clibur 2 has yet to be beaten. Too bad for the next one,
it might only turn up on PS2
Altough I've been to the beach a few times, my best vacation was actually in
Nova-Scotia where I learned to sail. The water is so cold, even in summer, but
damn sailing is a lot of fun! A small, pelxiglass hulled catboat can ride a lot
faster then most people would imagine.
I'd also like visit Japan soon, but I'd neend to beef up my japanese first.
I would, if my art skills were far superior to what they currently on. A well. I guess i'll stick with writing prose for now
Gret game, i had lots of fun with it at a friends place. Played it in under 48 hours of straight video game fun like i rarely do anymore. Have to admit that it's not for the faint of heart or the weak of fingers... this game really whips you into shape!
To be fair, Nintendo HAS considered die hard console gamers when designing the controller. The Revo's controller can be plugged into an outter shell (much like the Dreamcast's VMU could be plugged into the console's controller.) which will be configured liek a traditional controller, D-pad, Analog stick, buttons and all. This will allow the console to interface with regular game + keep the same gyro and laser pointer functions. Also, it's important to note that the Revo allows you to plug in up to 4 Game cube controllers in the top port.
I think Revo has a lot of potential. Yet it's succes will, as ussual, be linked to how that potential is exploited.
One of my first as well, with mecha designs by the legendary shoji Kawamori. I personally loved the series, especially for it's constant flow and lack of filler eps. Felt like one long OAV. Took a long time to devlop and had many cool concepts, yet Eva stole it's thunder when it finally did come out.
Be warned. The movie is interesting in it's own way, but has no real connection to the series.
I disagree. Motoko is actually far less violent of a person then Naru. True she has a tough exterior and wields various samurai weapons. Yet where Motoko must force herself to hit poor Kietaro, she eventually forges a special bond with him. Naru just keeps cassually whacking him no matter what they go through.
Yes, I far prefer Motoko
I'd have to vote for Linkin Park. They make great music to write with.
Final Fantasy X2 and GTA
Altough I too belonged to the "go crawl into a hole and die Sakura" Club, the recent Manga chapters have done a lot to change my apathy for the character. She actually grows up a little and learns other skills then bitching and whining... Such as how to make very large holes in anyone stupid enough to still be standing where her fist is heading. As for Sasuke, well I actually think he's gone completely bonkers. But that's just me.
Cliche, but I'd have to go for guns. Twin pistols (Kuai gets my vote for twin FN 5-7s) and a good old Lee-Enfield MK III, bolt action rifle with sixteen inch bayonet for bigger problems. Then again, it all depends on the accesebility of Mechas...
I'm from the french province of Quebec in Canada. It's pretty much liek the rest of the country... only with two official tongues
I am making my own game. Altought it's a pen and paper RPG for now, it shows much promise for future video game adaptation.
I
intent to write a series of novels about the setting once the RPG book is out.
The whole thing has a very anime-ish feel to it, with big mechas and all, and
our art staff is suprisingly kick ass for our budget. I'd soooooo like to post
some pics here... but the company where working with would so kill me for
that...
My first tongue is actually French, and i've learned some Japanese, but i'm in need of serious practice for the latter.
I’ve unfortunately only read one of his books and it was none fiction: It was his biography/guide for writers. Quite the interesting read I must add.
Right now, it would have to be Daisuke Moriyama. Although I'm also growing a certain taste for Arakawa Hiromu's Full Metal Alchemist manga.
In terms of 2D, I have to stick with good old Street-fighter 2, the original version.
I've played tons of great games since then, but I cut my teeth on that one
and it did a lot to define the genre.
Learning how to dragon punch took a long time, but now, years later, I fear no button combination.
In terms of 3D, Soul clibur 2 has yet to be beaten. Too bad for the next one, it might only turn up on PS2
Altough I've been to the beach a few times, my best vacation was actually in Nova-Scotia where I learned to sail. The water is so cold, even in summer, but damn sailing is a lot of fun! A small, pelxiglass hulled catboat can ride a lot faster then most people would imagine.
I'd also like visit Japan soon, but I'd neend to beef up my japanese first.